Sep 02, 2009, 07:17 AM // 07:17
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#21
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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The only half legitimate reason is that it'll force the low density of population cliser together.
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Sep 02, 2009, 07:41 AM // 07:41
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#22
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Jungle Guide
Join Date: May 2007
Guild: Nice But Deadly[nice]
Profession: N/
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Quote:
Originally Posted by kedde
The only half legitimate reason is that it'll force the low density of population cliser together.
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That or rage quit...
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Sep 02, 2009, 08:09 AM // 08:09
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#23
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Wilds Pathfinder
Join Date: Sep 2006
Location: South of heaven
Guild: S E X Y Shinigami[SEXY]
Profession: W/
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Well TA was always fun and all, HB on the other hand, is total bull..droppings
2 things I like;
Quote:
Random Arena will stop promoting to Team Arena after 10 wins
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Old school RA baby
Quote:
Sealed Deck will be implemented with new UI and revised rules aimed at making pick-up group formation a little easier to offset the limited nature of the format.
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IF Sealed Deck thingy turns up good, then it might feel allright to remove TA. HB should be removed a long time ago tbh, it's like watching a Droks run or something..
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Sep 02, 2009, 08:43 AM // 08:43
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#24
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Quote:
Originally Posted by Hugh Manatee
That or rage quit...
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This.
Part of the reason why I doubt Linsey will pull through on sealed deck is that she seems to hold this belief that everyone from the HB/TA pvp community will just happily trot their way to Sealed Play and it will all be one big happy family, and failure to delete the old formats would cause a devestating fracture. What the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing shit? Fail psychology 101 much? Hoo damn.
Reality: People move on when there is something better. There is no need to delete anything. If Sealed play is good enough and HB/TA becomes emptied on their own because of it, then it would be a good move to delete them. Delete them Beforehand and you would just be trying to force the playerbase to change their format, which will actually just cause a lot of them to rage and move on to Aion till GW2 comes...<conspiracy theory>Or maybe thats what they want?</conspiracy theory>
Last edited by Master Ketsu; Sep 02, 2009 at 09:13 AM // 09:13..
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Sep 02, 2009, 02:54 PM // 14:54
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#25
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Lion's Arch Merchant
Join Date: Feb 2008
Location: Le Czech Republic
Guild: Ar Vin Pvp [AMp]
Profession: Mo/Me
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Quote:
Originally Posted by Wynthyst
They have a plethora of legitimate reasons for removing TA, and I think Linsey did a fair job addressing most of them in her post. The numbers for TA don't support the resources it uses and would require to "fix" it, and they wish to repurpose some of the TA resources (the arena and maps) for the new sealed deck format that a large percentage of the pvp player base has been asking for for years.
Continuing to support a broken format for a small percentage of players when their resources are already stretched is illogical, as well as unsound from a business standpoint.
Reusing some of those currently under utilized resources to decrease the development time of a new, wanted, unbroken (keeping the faith) format that will interest a large percentage of the pvp playerbase is a much more logical and sound decision.
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U have absolutely no idea what the hell u are talking about. Every semiretarded person knows all gvg gimmicks are born in TA. Anet has never done a single good thing to TA.
What support are u talking about? It's not like they are doing anything for TA wake up ffs. It also takes no fundings... nothing.
Sealed deck as wanted and unbroken format? Says who? You and your pve pals?
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Sep 02, 2009, 02:57 PM // 14:57
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#26
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Krytan Explorer
Join Date: Feb 2009
Location: Not Dead
Profession: W/
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Quote:
Originally Posted by Wynthyst
Continuing to support a broken format...
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I lol'd. They'd have to support it in the first place in order to continue with it. No one has yet provided a good reason not to just let it be, without change or fix. You'll probably find the vast majority of the (admittedly rather small) TA population willing to compromise on this.
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Sep 02, 2009, 03:08 PM // 15:08
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#27
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Wilds Pathfinder
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Well someone has to play HA.
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Sep 02, 2009, 03:14 PM // 15:14
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#28
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Krytan Explorer
Join Date: Nov 2006
Profession: W/
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Quote:
Originally Posted by Wynthyst
Continuing to support a broken format ...
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What support? I am and a large amount of TA players(if they're still around) are waiting for this "support" which has supposedly been given towards TA. However, If anet actually did something earlier when TA guilds and the community were more active, it could have actually gone somewhere.
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Sep 02, 2009, 03:15 PM // 15:15
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#29
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Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
Originally Posted by master ketsu
Part of the reason why I doubt Linsey will pull through on sealed deck is that she seems to hold this belief that everyone from the HB/TA pvp community will just happily trot their way to Sealed Play and it will all be one big happy family, and failure to delete the old formats would cause a devestating fracture.
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im pretty sure sd will bring in the biggest draw from pve, ab, and the likes.
oh and i'm also pretty sure they don't know how to "fix" ta because ta has no obs mode--anet is most likely clueless as to what even goes on in there.
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Sep 02, 2009, 03:15 PM // 15:15
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#30
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Academy Page
Join Date: Jul 2009
Location: UK
Profession: W/
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RIP TA. Also RIP Anet's biggest quality pvp customer base.
Last edited by Paradise Lost; Sep 02, 2009 at 03:21 PM // 15:21..
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Sep 02, 2009, 03:59 PM // 15:59
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#31
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Jungle Guide
Join Date: Jan 2007
Location: England, UK
Guild: We Are The One And Only [rR]
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I really don't see why they see the necessity to remove TA as well.
I personally barely ever play it, but i know it's build can be pretty bad. However any TA players i know know that Anet barely gives a shit and have given up moaning about it, so why just remove it when they're not even trying to fix it anyway. Doesn't make sense to me.
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Sep 02, 2009, 05:47 PM // 17:47
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#32
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Drunken Dwarven Squad
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Quote:
Originally Posted by snaek
im pretty sure sd will bring in the biggest draw from pve, ab, and the likes.
oh and i'm also pretty sure they don't know how to "fix" ta because ta has no obs mode--anet is most likely clueless as to what even goes on in there.
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Well, judging from the last update it doesn't look like they use observer mode at all.
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Sep 02, 2009, 09:51 PM // 21:51
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#33
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Jungle Guide
Join Date: Jun 2005
Guild: Fellowship of Champions
Profession: R/E
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Wow RA is going to rock after this update, gladiators school for real!
Quote:
Originally Posted by snaek
oh and i'm also pretty sure they don't know how to "fix" ta because ta has no obs mode--anet is most likely clueless as to what even goes on in there.
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Devs have game wide obs mode for pve and all arenas.
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Sep 03, 2009, 08:06 AM // 08:06
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#34
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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Say hello to mending/healing breeze wammos, flare monks, domination ele's/necros, etc.. etc.. fooooorrrrreeeeevvveeeeerrrrr!!!!! fooooorrrrreeeeevvveeeeerrrrr!!!!! fooooorrrrreeeeevvveeeeerrrrr!!!!! fooooorrrrreeeeevvveeeeerrrrr!!!!! fooooorrrrreeeeevvveeeeerrrrr!!!!! fooooorrrrreeeeevvveeeeerrrrr!!!!! fooooorrrrreeeeevvveeeeerrrrr!!!!! fooooorrrrreeeeevvveeeeerrrrr!!!!!
Say good bye to:
organized 4v4,
all hopes of ever recieving a selfless, positive balance/updates,
competitive gameplay (period)..
Say hello to:
random newbs rolling in the mud of their "fail",
more "No opposing team has joined..." messages galore,
increased /ragequitters, /reportfesters, grievers, stallers, suiciders, etc...
Happy Fun Times in RA!! /wrists
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Sep 03, 2009, 09:30 AM // 09:30
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#35
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Desert Nomad
Join Date: Dec 2005
Guild: Straight Outta Kamadan [KMD]
Profession: Me/
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I don't really see why TA needs to be removed, but I don't understand why anyone's being negative about Sealed Deck, if done well this can be an extremely fun and interesting game type with virtually no skill balance issues (depending slightly on how long the cycle on decks takes.
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Sep 03, 2009, 03:09 PM // 15:09
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#36
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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the usable skills of Sealed Deck should be randomized once a week.
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Sep 03, 2009, 04:03 PM // 16:03
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#37
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Krytan Explorer
Join Date: Nov 2006
Location: Ancestral/Grenz
Guild: [CneX]
Profession: W/
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Quote:
Originally Posted by X Cytherea X
the usable skills of Sealed Deck should be randomized once a week.
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Once a week isn't nearly often enough.
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Sep 03, 2009, 04:04 PM // 16:04
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#38
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by X Cytherea X
the usable skills of Sealed Deck should be randomized once a week.
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Yeah this is hardly sealed deck, it's more like TA with a changing meta. So I don't think the TA folks need to be so upset.
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Sep 04, 2009, 02:02 AM // 02:02
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#39
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Lion's Arch Merchant
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Quote:
Originally Posted by FoxBat
Yeah this is hardly sealed deck, it's more like TA with a changing meta. So I don't think the TA folks need to be so upset.
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Sealed deck will use modified HB maps, i.e. shrine capping. If it is 4v4 annihilation, no reason not to use RA/TA maps.
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Sep 04, 2009, 02:08 AM // 02:08
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#40
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by evenfall
Sealed deck will use modified HB maps, i.e. shrine capping. If it is 4v4 annihilation, no reason not to use RA/TA maps.
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I don't think that was clearly stated. The HB maps would be reused for something, doesn't say what, could be later down the road. And heck they could just remove the shrines and there you have some more arena maps.
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